Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Sep 21, 2022

Cacildes Adventure - Revival - Episode 1 is out!

 


It's been a good while since I've updated the blog!

After 9 months hidden away, I bring to you all the revival of one of my dearest game characters: Cacildes.

This is a remake of an old RPG Maker project I had, and I plan to release many more games in an episodic format. For now, here's the first one in the series:

TWITTER | GITHUB (Source Code)

A coming of age Action RPG about a lazy boy who gets kicked out of his home and forced to join the king's army.

In this first episode, Cacildes is tasked with finding a bear that might be involved in the disappearance of his mother's chickens.

Developed over a period of 9 months by one developer, the game was built with many Dark Souls mechanics in mind: there are boss fights, weapons that scale, bonfires and, of course, poisonous swamps!



KEY FEATURES:

  • Heavy focus on melee combat, with emphasis on stamina management and spacing;
  • Dialogue with multiple choices;
  • Reputation system tied to your choices;
  • Two boss fights available, one of them a secret!
  • Enemies can throw projectiles and some have environmental attacks;
  • Poison and fatigue status can affect your character - more status planned for future episodes;
  • Bonfires allow you to level up;
  • Weapons scale with your attributes;
  • Hotkey system to favorite items and use them in combat;
  • Lighthearted story and atmosphere;
  • New Game +, keep your weapons and armor from previous playthroughs!
  • And more...


Download it now on itch.io:


Thank you for playing!

Jun 17, 2016

Projeto de Modelação - Orc 3D


Durante o mês de Maio, trabalhei num orc low poly para uma cadeira de modelação do meu curso, Aplicações Multimédia e Videojogos, e o resultado está aqui! 

Levemente inspirado nos orcs de WoW, tentei criar algo estilo Alta Fantasia enquanto aprendia bastante sobre modelação de roupas, tanto em tecido como sólidas, entre outras coisas. :)

Os programas utilizados foram:

Blender - 
modelação, criação dos uv's, algumas texturas base, rigging, animações

Photoshop CS6 -
texturas mais detalhadas

Mudbox e Maya -
alguns retoques aqui e ali, mas nada de essencial

Unity -
motor do jogo para onde importei a mesh final e onde criei a cena da floresta


Eis aqui alguns vídeos demonstrativos :) O primeiro mais técnico. O segundo é o showcase final do orc em ação!!





Assähai!