07/10/2022

Multiple save files, lock on system, negative status effects like Dark Souls

 Hey everyone,

It's been a while since I've posted updates so here are some new things to showcase in the video below:

Lock on system - just like in Dark Souls, you can lock on to enemies to facilitate combat direction. Also, attack animations have a initial time where you can rotate the character before it commits to the attack, blocking your rotation. This feels really good and it's the way it's done in the souls series;

Multiple Save Files - wanted to do this for a while! You can now have multiple save files, and they will have a screenshot of your character and also the total game time!

Better UI - my girlfriend complained that the weapons stats and equipment was very confusing so I tried to improve it and give some explanation fo how attack and defense works (it's like in Dark Souls, if you've played it). You have your base physical attack / defense, and for weapons, they will scale with your strength or dexterity, with their Scaling Bonus ranging from E to S (worse - better);

Negative Status Effects - it was already available in Episode 1 v0.1, but I've improved it UI-wise;

Better Dialogue UI - It's just that! A better Dialogue UI :-) You can now leave conversations in the middle as well, just like, you guessed it, Dark Souls;

And much more!

What is up next?

Alchemy crafting system (yes, the game needs one. Crafting potions is so cool, and I have some neat ideas for potions that influence gameplay);

Day / Night system, with NPCs showing up at certain times of day, or plants growing once per day if you pick them up, or harder enemies at night. It will be done!

Parry System like Sekiro where enemies have posture and if you break it, you'll receive a chance to punish the enemy with a critical attack;

That is what's on the roadmap before Episode 2 gets started. I'm in the prototype phase still, but I'm feeling confident. In just two weeks it felt like I really grinded to a good place. Let's see what happens next!

21/09/2022

Cacildes Adventure - Revival - Episode 1 is out!

 


It's been a good while since I've updated the blog!

After 9 months hidden away, I bring to you all the revival of one of my dearest game characters: Cacildes.

This is a remake of an old RPG Maker project I had, and I plan to release many more games in an episodic format. For now, here's the first one in the series:

TWITTER | GITHUB (Source Code)

A coming of age Action RPG about a lazy boy who gets kicked out of his home and forced to join the king's army.

In this first episode, Cacildes is tasked with finding a bear that might be involved in the disappearance of his mother's chickens.

Developed over a period of 9 months by one developer, the game was built with many Dark Souls mechanics in mind: there are boss fights, weapons that scale, bonfires and, of course, poisonous swamps!



KEY FEATURES:

  • Heavy focus on melee combat, with emphasis on stamina management and spacing;
  • Dialogue with multiple choices;
  • Reputation system tied to your choices;
  • Two boss fights available, one of them a secret!
  • Enemies can throw projectiles and some have environmental attacks;
  • Poison and fatigue status can affect your character - more status planned for future episodes;
  • Bonfires allow you to level up;
  • Weapons scale with your attributes;
  • Hotkey system to favorite items and use them in combat;
  • Lighthearted story and atmosphere;
  • New Game +, keep your weapons and armor from previous playthroughs!
  • And more...


Download it now on itch.io:


Thank you for playing!